using UnityEngine; using System.Collections; public class dynaMesh : MonoBehaviour { public SkinnedMeshRenderer meshRenderer; public MeshCollider collider; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Mesh colliderMesh = new Mesh();//内存泄漏 meshRenderer.BakeMesh(colliderMesh); collider.sharedMesh=colliderMesh; } }